By Jerry Flynn, Daril Bentley
Animating With MicroStation is a must have for architects, civil engineers, and business engineers concerned with animations. via illustrations and hands-on routines, this e-book covers each element of animating intimately together with cameras, international and resource lights, paths, actors, movement blurs, and goals. This ebook is helpful for lots of various fields together with: structure - discover interior/exterior scenes or structural parts via movement Civil Engineering - extra via real looking websites with roads, bridges, signing, lights, and extra Geospatial - Use 3D information to animate real looking landscapes
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Additional resources for Animating with Microstation
The the Create KeyFrame dialog box opens. 7 In the Name field of the Create KeyFrame dialog box, key in open. In the Description field, key in door open. Click OK. You now have all keyframes necessary to animate the door. All you need to do now is to script the movie. By double-clicking on the keyframes in the Animation KeyFrames dialog box, you can script the keyframes to happen at any point in time of your choosing. CREATING THE ANIMATIONSCRIPT Next you will be creating the animation script to open and close the door.
As you moved the pointer you should have seen the door swinging open and closed rotating about the hinge line or weighted point you snapped to. If the door is not rotating about this point, you can select the graphic triad and reposition the origin to the correct hinge line. To reposition the actor’s origin, turn off the graphic group lock so that you can move the origin without moving the entire actor. Creating the Keyframes in V8 XM Edition To animate this door opening and closing, you need to create two keyframes: one with the door open and one with the door closed.
By clicking once on any actor in the list, you will see the actor’s geometry or elements highlight. Double-clicking accepts the highlighted actor for attachment. I Attaching Actors I 83 7 From the Attach Actor dialog, double-click S2 and then doubleclick S1 to attach S2 to S1. The Attach Actor dialog updates to show this relationship. J 8 Select the Manipulate Actor tool and double-click S1. As you move the pointer the S2 actor remains attached and moves with the S1 actor. Continue making the attachments to complete the knife assembly.
Animating with Microstation by Jerry Flynn, Daril Bentley